Its an interestingly drawn piece, though sometimes the transitions weren't that smooth.
I'd also like to know what the ending song on this is called if I could, please?
The credits would be a good place to look for the name of that song.
The L4D reference toss in was just immaculate. Only suggestion I can make is just smoothing the characters out a little more visually, movement is good and story and lines were well done. Can't wait for the next one!
Some of the little scenes in that are just totally adorable or funny. Pyramid head was a WIN, lmao someone just walks in, sees him and turns right around.
The only suggest I can make is to remake this, bigger and badder. More intensely drawn with more action!
I always come back to this game. Its been in my favourites since it came out here on Newgrounds.
The art is impeccable, and the weapons are fun, but not too expensive so it keeps you interested.
I broke 2.5mil feet today, hehe!
Could be great
I played a few times through, but some parts of this game really dragged.
I had some issues in the Dungeons, I had to press the arrow keys 2-3 times to move forward once, yet it was counting my stress up every time I pressed it. It made the dungeons really hard to navigate and get anything done in.
Which I can see everyone has pointed out your stress system, it made things extremely difficult because you had to spend SO many weeks resting, even if you had the money to do the better ones, it was still such a large amount of time. Plus if it got over 60,he refused to do anything! It should have been at 100% he refused, not 60. That prevented a lot too, and just lead to more and more resting.
Also, in school it was unnecessary to have it go the 7 day montage when he studied well every day no matter what, it made it feel like the game dragged there and schooling was almost a hassle.
Over all it was an enjoyable game, but you could make it a really great game if you just add more options/weapons/armor and revamp the whole stress system a little! I'd play it again.
Cute but icons?
It was well drawn and cute and fun to play, but just working with icons and no actual speech is hard to comprehend what they want you to do exactly. It took me a while to figure out the woman in the bar because of it.
It wasn't that great, it sounded like every other space whatever song.
It didn't have a life of it's own, and it certainly wasn't playful is any respect.
It wasn't even that original compared to any other space based orchestra piece in my opinion, and I play in an orchestra, so I figure I know what I'm talking about here. =/
You need to review more of my songs. Please, go! I'm serious.
By "playful" I meant it doesn't take itself too seriously. But in any case your criticisms are needed on more tracks.
Thanks for the review!
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